Blit console onto another console
- xSrc (Int32)
- Upper left corner x coord of area to blit from
- ySrc (Int32)
- Upper left corner y coord of area to blit from
- wSrc (Int32)
- Width of source area
- hSrc (Int32)
- Height of source area
- dest (Console)
- Destination console
- xDst (Int32)
- Upper left corner x coord of area to blit to
- yDst (Int32)
- Upper left corner y coord of area to blit to
- fade (Int32)
- Transparency of blitted console. 255 = fully replace destination. (0-254) simulate real transparency with varying degrees of fading.