Generates various types of "noise"
| C# |
public class TCODNoise : IDisposable
| All Members | Constructors | Methods | Fields | ||
| Icon | Member | Description |
|---|---|---|
| TCODNoise(Int32) |
Create noise object.
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| TCODNoise(Int32, TCODRandom) |
Create noise object.
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| TCODNoise(Int32, Double, Double) |
Create noise object.
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| TCODNoise(Int32, Double, Double, TCODRandom) |
Create noise object.
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| Dispose()()() |
Destory unmanaged noice generator.
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| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetBrownianMotion(array<Single>[]()[], Single) |
Get Browian Motion
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| GetHashCode()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetPerlinNoise(array<Single>[]()[]) |
Get Perlin Noise
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| GetTurbulence(array<Single>[]()[], Single) |
Get Turbulence
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| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| NoiseDefaultHurst |
Default hurst value for noise generator
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| NoiseDefaultLacunarity |
Default Lacunarity value for noise generator
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| ToString()()() | (Inherited from Object.) |
| Object | |
| TCODNoise | |