< index < 2. Console emulator < 2.3 Handling keyboard input |
===================================== |
typedef struct { TCOD_keycode_t vk; char c; unsigned pressed : 1; unsigned lalt : 1; unsigned lctrl : 1; unsigned ralt : 1; unsigned rctrl : 1; unsigned shift : 1; } TCOD_key_t;
Field | Description |
---|---|
vk | An arbitrary value representing the physical key on the keyboard. Possible values are stored in the TCOD_keycode_t enum. If no key was pressed, the value is TCODK_NONE |
c | If the key correspond to a printable character, the character is stored in this field. Else, this field contains 0. |
pressed | 1 if the event is a key pressed, or 0 for a key released. |
lalt | This field represents the status of the left Alt key : 1 => pressed, 0 => released. |
lctrl | This field represents the status of the left Control key : 1 => pressed, 0 => released. |
ralt | This field represents the status of the right Alt key : 1 => pressed, 0 => released. |
rctrl | This field represents the status of the right Control key : 1 => pressed, 0 => released. |
shift | This field represents the status of the shift key : 1 => pressed, 0 => released. |